can often draw 2-3 extra cards a turn with cards like and especially good in decks that rely on the Empty mechanic.Clicker: Whenever you spend your last charge, draw a card.can increase damage output a lot and helps stack Bleed for cards like and to take advantage of.Arterial Scanner: Bleed decays 33% at the end of the turn instead of 50%. Wound as a mechanic is pretty busted and being able to apply 10+ Wound a turn against a boss is game-winning.Fragmenter: Whenever you discard a card, apply 1 Wound to a random enemy.combo deck with shoulder roll, some discard decks) surprisingly good if you have a deck that gains lots of Defense without attacking (e.g.Body Piercing: At the end of every turn, gain 1 Counter for every 3 Defense you have.Also, a lot of them only provide incremental power increases. Honestly, most grafts, especially common grafts, won’t be useful to you because they won’t synergize with your deck. I’ve only installed ~70% of battle grafts, so I’m definitely missing some good ones. I’ve listed some notable battle grafts that performed better than expected in my experience. Obviously good/bad depends on your deck and you can probably tell roughly how good/bad a graft is on first glance most of the time.
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