Perhaps the best design they have for a blend of chance and compensation for bad luck is the winter and summer event where with each failure you get a little better odds at the next one not being a failure (and a slightly better than 50/50 chance of finding the special before the shuffle because of the show 2). unlucky feeling like they wasted their time playing the event completely and that's really not a good place for events to be (and where many of them have gone). But the vast majority of the chests are going to leave mr. ![]() The one up kit in "Item Fever" also fits the category of 'well at least i got something out of this event'. but 2 or 5 FP as the most common fallbacks seems very chintzy. ![]() a tiny chance for a SoK in the researcher's seems reasonable. An alternative to make it feel less terrible is to make sure the consolation prizes in chests aren't just a kick in the head - so that you're likely to get something nice out of each of them even if it's not what you want.
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